Thursday 27 October 2011

So what are my plans for the future? well, i think i'm going to write a series of articles on what the key skills, experience and characteristics you should have to give you the best chance of breaking into the industry...

stuff like:
...what courses to study
...what games to play
...what life skills you need
...how to get noticed and your foot in the door

basically i've been kicking around the industry and have interviewed enough peopl now to be able to give you a good insight into what's good and what's not good for your chances...feel free to comment and ask questions :)

4 comments:

rorofightthpowa said...

I would definitely find this interesting. Particularly, the part about what to do to get noticed.

Raun Carswell said...

man it would be so Helpful if you did, it's 1 of my main ambitions to act in a game, in voice, motion capture, maybe or stunt or 2, i even know some great CGI artists who could help in the cutscenes and physics.

Bryn Richards said...

Perhaps delve into how to stay in the industry once you've got your foot in the door. I don't think this is really covered. It's always how to get in and nothing about what happens afterwards.

Lloyd said...

This would be cool for younger people or people scratching around in a presently unfulfilled sense of achievement. I sent myself back to uni after studying C++ in my spare time and was so disappointed by the course I quit at the end of the 2nd year. A year later I'm still educating myself and living in Japan, so I'm not giving up yet.